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Now what do I do, my build is worse or unplayable in certain situations. It ends up being worse or just completely bad. Think about it, you respec let’s say 9 points and try something different. It is especially infuriating when there are no skill tool tips added to the game just yet and you’re basically flying blind when it comes to try and optimize and scale up a skill from different sources. It decreases my game play experience a lot and there were multiple times where I just said fuck it and quit the game for that day. I find it completely unreasonable that I have to relevel a skill over and over and over and over again just because I want to try out new passives. That’s just bad design no matter how you try to spin or justify.Īll successful ARPG’s give back your points, it’s only natural since you earned those points by leveling the skill. The worst though, and this is my main problem, is that we don’t get the points back once we respec one or more. The despecialize option is great obviously but the respec point by point and constant pop up message is quite annoying. My opinion is that the class skill tree and the way we can respec points is completely fine, however the skill passive tree and how respec works there is horrible, especially for beta purposes. I think what they have in Last Epoch right now supports the gameplay, thanks for some insight! You bring up really good points, never really thought about it, but it does have a lot to do with how the gameplay supports the respec option. I would say i can go either way so long as the gameplay to support the decision is there. Fortunately they made it extremely easy to try out anything with only a single character and the only real reason to level a new toon is to change from female to male character. The campaign story was pretty amazing for a couple play-throughs but with limited abilities and static zone maps, I would stop playing altogether if I had to re-level a new character every time I wanted to change up my build. POE is a good example of this in that it has random dungeon layouts for every zone in the game and allows players a wide range of skills and leveling uniques to play with.Īs controversial of a game as it is, I also think Wolcen made the right decision in this arena as well.
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Limited would be fine so long as the replay is not tedious.