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For example, Tenets based on the concept of Dharma are exclusive to Oriental Religions, whereas Monasticism was common practice and is thus available to everyone. Crusader Kings III is the heir to a long legacy of historical grand strategy experiences and arrives with a host of new ways to ensure the success of your royal house. And it’s meant to be a religious unique doctrine. The three rightmost columns specify on which reform tier the reform is available in that government form. This eliminates the “Infidel” negative opinion modifier from other religions. Multiplayer Religion Tier List (1.30) Discussion.
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So, then the question becomes – is worth exchanging +30% levy for 10% Attack and lack of pagan attrition worth it? Enatic Clans also allows for very easy stacking of Bloodlines. It's not bad, but when you compare it to Proselytizing or Unyielding it's just. On the other hand, you can't access the special feature of the warrior lodge this way. Defensive also punishes you for having the Holy Warrior commander trait or Zealous (what?!?). Autonomous is probably the most interesting of the Leadership choices, but it’s hard to justify giving up Great Holy Wars. But in that case, you’re not min-maxing/power gaming. Reform your pagan religion with style! Overall though, if you’re unsure of what to pick, or are a new player, Unyielding is a safe pick. You can pick exactly who you want as your heir (including your genius strong nephew) and there’s no risk of losing your empire to a non-dynastic vassal in a worst case. However, the longer the faith goes unreformed, the weaker it becomes. If you do manage to piss off all the elders, you can actually employ reverse psychology – you can nominate your worse candidate and the elders will vote for someone else. A religion of peace or one of war? I can only assume there was plans to implement pagan pilgrimages that was cut from the final release, yet they never corrected this. As such I have opted to actually upscale what each county is I have made each county the equivalent to a barony with each barony level holding being a building slot in the barony, while Duchies stay Duchies and have Counties added to their tier list (Some cultures will have Duchies referred to as Counties) Empires and kingdoms are where it gets real interesting.